Here is my second lighting submission for one of my University projects using HDRI lighting. I am not particularly happy with this final, however it has been a great experience getting to use the spheron camera and attempt to use this method of lighting for the first time. enjoy!
Tuesday, 24 April 2012
Saturday, 14 April 2012
Tuesday, 10 April 2012
Well I have been modelling a famous part of Manchester for a while now (area surrounding the Manchester wheel). This project is strictly a modelling project, I wish to fully model this area, this includes the buildings and the environment fillers. Once this is complete I plan to create a fly through and a few panning shots for the viewers to catch some of the details. Here are a few aspects of the project that I have completed so far.
Monday, 2 April 2012
Friday, 30 March 2012
Well... I thought I would post one of the pieces I started last year, but did not finish. This was the first vehicle I ever modelled using Maya. Before I began this project I collected over 400 photographs of a unique touring car (BMW 2002 classic touring car). Due to having no correct blueprints I found this process difficult. As time went by I found that the vehicle was not as accurate as I would like it to be, because I was under a time limit I had to proceed rather then spend time correcting my mistakes. Here are some results of my progression.
|Texture Applied to the Vehicle.|
|UV Map Of The Vehicle.|
|Render Test of the Cars Headlight Using Normal Mapping.|
Tuesday, 27 March 2012
Coming to my final semester at University I had to decide what I was going to do for each of my modules. After recently modelling a 'BMW 2002 Classic Touring Car' I thought I would take my vehicle modelling skills further and attempt to produce a motorbike. After endless researching I finally found a bike I found fascinating, this was the 'Confederate Hellcat x132'. With plenty of high quality reference images provided on the Confederate website (www.confederate.com) I was eager to start! Here is my progress so far.